The stanley parable raphael
And be assured, the joke is most certainly on us, the kind of people who spend their spare time poring over video games to find their meaning and worth.James:While I thought the game was clever, witty and a nice break from the norm, I can’t help but shamefully admit that the best parts were those where it jumped into another game, be it Minecraft, Portal or whatever. Steve:I loved every second of it, but then I can take a joke.
I mean, for the few hours I played it I found it interesting, but then it boiled down to me trying to find the alternative solutions and I wasn’t that engaged to keep doing it. We hope you enjoy it!Rob:So team, what did you think of The Stanley Parable? I’m going to pitch my tent in the “wonderful” camp.Luciano:I got bored after I found a few ‘endings’, although clearly not ones the game considered an end (no Steam achievement). Since a large number of staff at The Digital Fix played it, and since we didn’t actually get around to formally reviewing it, it seemed perfect fodder for our first round table discussion. Ostensibly an examination of choice and acceptance within the bounds of videogames, as well as an exploration of how the games themselves are constructed, it offered a myriad of discussion points and was widely praised for doing so. The Stanley Parable is one such experimental title. With its yearly churn of marginally changing franchises thudding onto the shelves with slick regularity, the industry needs innovation more than ever. Whether it’s the narrative-driven explorathon of Dear Esther, or the audio-driven explorathon of Proteus, experimental videogames are very much en vogue right now. Recently, it seems that nothing divides opinion more than the question of what defines a game.
The Digital Fix discuss whether it’s better to be meta.